top of page

“Educating children to become creative problem solvers.”

One of the main purposes of STEAM-education, is equipping students to be creative problem solvers. This can be achieved through STEAM-programs with the use of Computational Thinking (CT). There is a vital compatibility possible between STEAM and CT because they are both related to problem solving, but it requires a shift towards an educational framework, wherein we must cooperate and coordinate more. Therefore, at the heart of the STEAM-CT project are inquiry, collaboration and an emphasis on process-based learning. Such an approach will motivate young people, and can be a great contributor to the evolution towards human-centred longer-term socio-technical possible futures. 

 

The STEAM-CT project runs from September 2019 until August 2022 and will have following outcomes:

  • STEAM-CT didactical model to clarify the link between STEAM and CT, and the integration of both in class projects

  • STEAM-CT scan, a tool to recognize and evaluate projects/activities on STEAM and CT

  • 20 good practices of STEAM-CT projects for the age group 3-14 years old 

  • open access e-learning platform with e-course on STEAM-CT.

images.png
Logo_vilnius_university.png
VmalmloggaSVART.jpg
logo-removebg-preview_edited_edited.png
Screenshot_2020-12-16_at_19.18.38-remove
Logo_mussolente.jpg
logobsterelzen2017.png
LOGO FONTENEBRO.png

Erasmus+ Funded Project n.º 2019-1-BE-02-KA201-.060222

EN_Co-funded_by_the_EU_POS-removebg-preview.png
  • generic-social-link
bottom of page