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STEAM-CT
Didactic model
“Educating children to become creative problem solvers.”
Disciplines
Science
Technology
Engineering
Mathematics
Arts
Humanities
Social sciences
...
Individuals
who collaborate
Body & Mind
Hands-on
Brains-on
Realistic context
Using Project- based learning
Active learners
Developing
ComputationalThinking
Balacing Skills & knowledge
Orchestrated
by a teacher who:
- acts as a coach
- has clear goals
- adapts to diversity
- promotes self- management
- gets the most out of ICT
- is an adequate time manager
- relies on formative assessment
Didactic model used in e-learning course
(click to explore)
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