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STEAM-CT

                Didactic model

“Educating children to become creative problem solvers.”

Disciplines

Science

Technology

Engineering

Mathematics

Arts

Humanities

Social sciences

...

Individuals

who collaborate

Body & Mind

Hands-on

Brains-on

Realistic context

Using Project- based learning

Active learners

Developing

ComputationalThinking

Balacing Skills & knowledge

Orchestrated

by a teacher who:

- acts as a coach

- has clear goals

- adapts to diversity

- promotes self- management

- gets the most out of ICT

- is an adequate time manager

- relies on formative assessment

Didactic model used in e-learning course
(click to explore)

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